Friday, 14 October 2011

3D textured building

Here I was taught how to use a texture of a building to be placed onto a flat object in Max. The aim of this demo was to be able to place this texture onto the flat object and then be able to alter the shape of the object to fit with the texture more. Between these two screen grabs you can see how the top half of the object has been pushed back, and the lower roof part has been turned at an angle, and the door has been pushed back to give the impression of a doorway. The method of this was done converting the object to editable poly, this in turn allowed me to edit certain areas of the object with affecting the entire object.
This demo was a great tutorial of how we can simply use a picture of building as a texture for a flat object to create our own variations of buildings for our work if needed. 

No comments:

Post a Comment