Friday, 21 October 2011

Line Lathe Experimentation

The line lathe tool was an interesting and useful tool to use for experimentation and create random objects. By using this tool, it would create objects from a line drawn, the object can be random every time, creating some very different and unique objects. I was often surprised how I managed to create a objects that are quite a common sight in reality. Here are a few of my experimentations.
Here I created a cocktail glass just from experimentation with random lines 

Here I was surprised how I created a realistic looking parasol.

Here a two more objects that look like drinking glasses, however the on right object could also pass as a lamp. This shows how creating some random objects through line lathe could have more use in your work through easy creation.

Friday, 14 October 2011

3D textured building

Here I was taught how to use a texture of a building to be placed onto a flat object in Max. The aim of this demo was to be able to place this texture onto the flat object and then be able to alter the shape of the object to fit with the texture more. Between these two screen grabs you can see how the top half of the object has been pushed back, and the lower roof part has been turned at an angle, and the door has been pushed back to give the impression of a doorway. The method of this was done converting the object to editable poly, this in turn allowed me to edit certain areas of the object with affecting the entire object.
This demo was a great tutorial of how we can simply use a picture of building as a texture for a flat object to create our own variations of buildings for our work if needed. 

Transparency

Here I made a 3d model of a transparent window. 




This is my final outcome from the demo of a transparent window.
By experimenting I managed to create a smashed window effect from what I created from the demo. By simply making a quick spider web effect with the line tool in photoshop I managed to put this as texture on the  transparent window. This still kept the transparency so you could see either side, whilst also having the texture over it aswell. For a quick experimentation I am rather pleased with this as I feel it worked well and looks correct even as a result of a quick play around.

Texturing


Here I created a thin box, then using the rotation tool, I duplicated my box whilst rotating to bring the new dupe box down to make the floor. I then used material editor(shortcut M) and brought a bitmap through of a wall texture, then applied to the standing wall. The picture looked too large and distorted so I  used the Real world scale and experimented with the tiling tool until the image was of better focus on the wall.