Friday, 16 September 2011

Basic 3D modelling

In our demo, we learned the process of creating a crate in 3D Max. We begun simply by creating a square box, and the setting the coordinates to the centre. I then converted the box to a editable poly (This allows me to edit the object in many ways such as being able to select certain edge points of the object and then manipulate them how I want or the ability to select any face of the object and then manipulate that entire selection). I then selected the outer lines of the box and extruded them. I saved this selection as outer faces for later editing. I then selected the inside faces of the box and saved those as the inner faces. With these two saved as separate selections, it allowed me to add a separate texture to either one. So I added a metal or wood like texture to the outer faces and then a different wood texture to the inner faces.

Here is the box in it's editable poly form, the red is the faces of the box as it was made, and the blue is newly extruded edges to create the shape of the crate.
Here is finished and textured crate, now duplicated and bunched together as a pile of crates. You can see how there is a wood texture of the inside of the crate faces and a metal texture on the outside edges of the crate.

No comments:

Post a Comment